EduKonic

Technology that brings connection back to the classroom.
Every student learns, communicates, and participates differently. EduKonic is an interactive K–5 educational technology prototype designed to help teachers better understand classroom engagement through scenario-based activities.
By encouraging students to make choices, share perspectives, and participate in classroom scenarios, EduKonic explores how technology can support a more connected and inclusive learning environment.
Meet EduKonic
What started as an idea became an interactive prototype during a 72-hour hackathon at HackLanta 2026.
Watch the video below to learn about the inspiration behind EduKonic, how it was developed, and the problem it aims to solve.y that brings connection back to the classroom.
Ready to Experience EduKonic?
Developed for HackLanta 2026 | Social Good Category
Now that you’ve seen the idea behind EduKonic, it’s your turn to explore! Try the interactive prototype and experience how scenario-based learning could work in the classroom.
